VR is better when virtual objects feel real

For all the amazing experiences virtual reality enables (the illusion of flight, the exhaustion of exercise and even the emotional fatigue of trauma), it still has one major flaw: Virtual objects are intangible and have no physicality. If you want to walk through a wall, the game can’t stop you. If you try to lean on a table, you’ll probably fall down. It’s a limitation of first-generation VR technology I’d grown to accept — at least until I played Survios’ Raw Data, a game that tricked me into pretending its completely virtual objects were real.

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